

Fresh out of prison, Tommy has been sent to Vice by his mafia boss Sonny Forelli, to establish a base in the city and find a way into the thriving drug business.

In addition, in place of the silent protagonist of the previous game, we’re introduced to a named player character, Tommy Vercetti. While the limited timeframe and the restrictions in place by that generation’s console hardware meant that significant technological improvements over GTA III were unlikely, any accusations of a quick-fire cash-in were subverted by moving the action away from the grim and grey Liberty City to the sunny party town of (Miami) Vice and turning the clock back to 1986. Just as the previous generation had brought a mission pack for the first game, and then a sequel that didn’t quite live up to the name, Vice City, too, started life as an extra set of missions for the third game before being developed as a fully-blown, stand-alone release.

Having finally made the transition to 3D with some success, Rockstar were never likely to rest on their laurels when it came to a follow-up to Grand Theft Auto III.
